[TUTORIAL] Use custom engine sound on mods
|
2024-03-31, 09:48
Post: #1
|
|||||||
|
|||||||
Use custom engine sound on mods
As many of you have noticed, LFS does not work correctly when you modify an engine sound (Shift+a) for mods. Though it lets you change the sound momentarily, it's lost after you changed the car or pitted.
This is a known bug which I reported April 2023, but got dumped, like so many https://www.lfs.net/forum/post/2043625#post2043625 However, there is a workaround: Short explanation: Replace the mods' default sound. Long explanation: - Save the sound normally (example fz_super) (If you just want to copy an existing sound, just note the filename and continue.) - Open the folder containing the mod you want to modify, e.g. d:\games\lfs\mods\vehicles\FZ50 LIGHTBAR~002\engine - There should be one file containing the default sound e.g. FZ5_DEFAULT.eng (the actual name can vary) - Copy that file with the file you've previously saved into the mod folder. Saved sounds are stored at LFS\data\engine -Rename the old default sound (or delete it, but remember the name ) -Give your new file the name of the mods' default sound. That's all. You dont have to select anything in LFS. It will automatically use the new sound (at least until a new mod version is released). But then you just need to copy the sound file from one version folder to another. |
|||||||
|
|||||||
2024-03-31, 09:52
Post: #2
|
|||||||
|
|||||||
RE: Use custom engine sound on mods
Me > chuck
I do this since 2022 |
|||||||
|
|||||||
2024-03-31, 10:56
Post: #3
|
|||||||
|
|||||||
RE: Use custom engine sound on mods
Why not post a guide then for others?
|
|||||||
|
|||||||
2024-03-31, 15:28
Post: #4
|
|||||||
|
|||||||
RE: Use custom engine sound on mods
Thanks so much Chuck!
Didn't knew about this ? |
|||||||
|
|||||||
« Next Oldest | Next Newest »
|
User(s) browsing this thread: 1 Guest(s)
Powered By MyBB, © 2002-2024 MyBB Group