DayZ Standalone
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2013-12-27, 21:06
Post: #121
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RE: DayZ Standalone
Now that I think of it, that was a stupid question.
Just bought DayZ. |
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2013-12-27, 21:35
(This post was last modified: 2013-12-28 01:30 by Brad.)
Post: #122
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RE: DayZ Standalone
There's two crack me up my god..
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2013-12-27, 21:46
Post: #123
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RE: DayZ Standalone
haha, ling
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2013-12-28, 01:32
Post: #124
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RE: DayZ Standalone
Funniest DayZ video ive seen for a long time (same guys as in Bez's video)
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2013-12-28, 02:03
Post: #125
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RE: DayZ Standalone
Just bought the game, gonna figure it out in a bit
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2013-12-28, 02:19
Post: #126
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RE: DayZ Standalone
haha Byze and Austin, I play with them guys
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2013-12-28, 13:56
Post: #127
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RE: DayZ Standalone
Byze's laugh is so funny He sounds like a chicken no wonder he has a chicken picture
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2013-12-28, 23:56
(This post was last modified: 2013-12-29 00:23 by Sinoco.)
Post: #128
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RE: DayZ Standalone
Well today was an adventure...
Josh's gun is so tall he has to bend over to fit inside the building. We ran all the way from Berezino to Elektro... lots of running... We found a new player, who just happened to be Kenwood, and we captured him. |
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2013-12-29, 00:20
Post: #129
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RE: DayZ Standalone
So today it was just me and Sinoco and then Kenwood joined us!
So i met Sinoco near the shipwreck We started walking to meet Kenwood (He is comepletely new to the game ) We found a wild Kenwood Sinoco decided he would take Kenwood hostage. Sinoco and Kenwood Taking a break behind a rock Sinoco doesn't climb ladders like normal people... he is too pro. |
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2013-12-29, 00:25
(This post was last modified: 2013-12-29 04:12 by FR4NOx.)
Post: #130
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RE: DayZ Standalone | |||||||
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2013-12-29, 19:14
Post: #131
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RE: DayZ Standalone
Me and Leon sniped the airfield after everyone logged off last night. An hour and a half on a 40 player server, and we encountered about 10 players, and we lived, with a few bodies on our conscious.
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2013-12-29, 20:18
Post: #132
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RE: DayZ Standalone
Ran around and got some supplies, but no map.
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2013-12-29, 20:29
Post: #133
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RE: DayZ Standalone | |||||||
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2013-12-30, 15:57
(This post was last modified: 2013-12-30 16:08 by Luke.)
Post: #134
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RE: DayZ Standalone
Just enjoying the views on my new spawn
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2013-12-30, 17:20
Post: #135
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RE: DayZ Standalone
The nubs.
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2013-12-30, 23:02
(This post was last modified: 2013-12-30 23:59 by Sinoco.)
Post: #136
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RE: DayZ Standalone
EDIT: That is Howlin btw. |
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2013-12-31, 00:34
Post: #137
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RE: DayZ Standalone
lol i sound weird xD
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2013-12-31, 01:07
Post: #138
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RE: DayZ Standalone | |||||||
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2013-12-31, 22:39
Post: #139
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RE: DayZ Standalone
Change Log - 0.30.113925
New: Design: Balancing of player spawns (ongoing) Server: Enhanced Server-side security & customization options Design: .357 Magnum Speedloader should now spawn Server: First Person only servers are now supported (Seperate Hive coming later on) Fixed: Design: Player corpses should no longer despawn upon disconnect Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times) Design: 357 Magnum spawning fixed |
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2013-12-31, 22:46
Post: #140
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RE: DayZ Standalone
FINALLY
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