DayZ Standalone
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2013-12-31, 23:50
Post: #141
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RE: DayZ Standalone
Went around trying to help people. Gave 1 fresh spawn food and drink, a second player Mosin ammo, and then he shot me. Haven't died in a week being a bandit, died in an hour being a hero. Hm...
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2014-01-01, 00:08
Post: #142
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RE: DayZ Standalone | |||||||
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2014-01-01, 00:15
Post: #143
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RE: DayZ Standalone
(2014-01-01 00:08)Leon Wrote:(2013-12-31 23:50)Sinoco Wrote: Went around trying to help people. Gave 1 fresh spawn food and drink, a second player Mosin ammo, and then he shot me. Haven't died in a week being a bandit, died in an hour being a hero. Hm... Going to go full medic playstyle now, had enough of the banditry. |
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2014-01-06, 00:17
(This post was last modified: 2014-01-06 00:18 by Bez.)
Post: #144
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RE: DayZ Standalone
0.30.113953 - 2014-01-05
Status Live on stable New: Design: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based) Design: M9130 Bayonet can now open cans Server: BattlEye Anti-Cheat (Client as well) Server: Initial implementation for Sub-Private Hives (ongoing) Server: Initial implementation for regular & hardcore Public Hive Fixed: Server: Dedicated Server crash related to player skeleton Server: Player location rubberbanding (ongoing) Server: Large delay in item manipulation and "inventory tetris" |
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2014-01-06, 02:49
Post: #145
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RE: DayZ Standalone
But you never play it because you're a bitch.
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2014-01-06, 03:23
Post: #146
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RE: DayZ Standalone | |||||||
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2014-01-15, 15:38
(This post was last modified: 2014-01-15 15:41 by Howlin.)
Post: #147
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RE: DayZ Standalone
seems legit |
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2014-01-23, 23:55
Post: #148
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RE: DayZ Standalone
Found this on Reddit. The image, along with the headline. It's just so funny, haha.
"Y u do dis?" |
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2014-01-24, 00:04
Post: #149
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RE: DayZ Standalone
My god he has all da graphics!
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2014-01-24, 00:07
(This post was last modified: 2014-01-24 00:08 by Leon.)
Post: #150
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RE: DayZ Standalone
I no, rite?
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2014-01-24, 10:53
Post: #151
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RE: DayZ Standalone
My friends story of being trapped all alone.
Spoiler (Click to View) |
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2014-01-24, 11:10
Post: #152
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RE: DayZ Standalone
Lmfao slide, nice one
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2014-01-29, 21:17
Post: #153
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RE: DayZ Standalone
0.32.114557
Fixed Niosh mask (Respirator) Inventory size fixed to 1/1 slot. Missing strings for BE popup for alternate languages, set to English while translations are being done. Reduced dispersion of FNX45 (from 0.05 to 0.03) Balanced stomach capacity, Added stuffed notifier (instead of sickness when full up) Eating and drinking animations properly set for tablets/disinfectants Version number in server browser and details Saline transfusion doesn't refill full blood Charcoal and tetracycline tablets won't give sick badge if you aren't actually sick Player aim run speed updated, weapon position changed and improved for first person view Glitches on right hand while moving and while giving taunt fixed Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty. Magnum speedloader should be spawning now Number of backpacks spawning lowered Number of .357 Pythons spawning lowered. Number of M4A1s spawning lowered Dead character cleanup performed at 10 minutes past death Removed scripted server teleporting check as now managed by engine Sea ambient sound is now slightly quieter Animation: Fixed misc issues with vaulting Animation: Fixed getting on the ladder from kneel for the armed player Animation: Fixed animation speed for unarmed player in main menu Animation: Fixed an issue with changing weapon while aiming in kneel Animation: Fixed an issue with rotation while aiming in prone Headtorch color descriptions fixed Jeans descriptions (color) fixed Cargo pants description fixed (color) Chest Holster description added Using an item in your hand no longer goes out of hand once action done Using an item while something else in your hand will go back to that item once action done Security issue with IGUI variable compiling Situation where player used item on other players inventory causing neverending looped item check Weapons now display tooltips Players can now be revived with the defibrillator Clipping on right hand when holding an item and pressing F1 (Greeting). Map_ChernarusSW description fixed SKS rifle description added New UI: Editable character name in main menu UI: Hive, mode and time columns in server browser Database: Support for sub hives. (Sub-private, Hardcore/Regular public) Security: Signature verification against PBOs Loot: Added shotgun speedloader into loot spawns Loot: Added box of 20 pieces .357 Rounds into loot spawns Loot: Added color variants of all shoes into loot spawns Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns Loot: Added Hacksaw into the loot spawns Loot: Added shotgun into loot spawns Action: Players can now collect Berries as food Crafting: Players can create sawed-off shotgun from shotgun Crafting: Players can opening cans with a hacksaw Crafting: Painting Mosin with Spraypaint now supported Loot: Added spraypaint can into loot spawns Map: Coastal harbor town of Svetloyarsk (and surrounding areas) Animation: More direct transitions for aimed weapon(prone to stand/kneel and back) Animation: Surrender now disarms player for single handed items Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks Action: Burlap Sack can be placed on head of self or target Action: Burlap sack causes black screen and reduced sound when worn on head Performance: Server Performance improvements Zombies: Six new zombie soldier types Crafting: Weapon cleaning kit used for keeping your guns in good shape Loot: Shotgun snap-loader for fast reloads Crafting: Player can spraypaint MP handguard and buttstock Crafting: Support for "add paint" or "repaint" for spraypainting Crafting: Player can spraypaint CMAG magazines |
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2014-02-05, 20:49
Post: #154
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RE: DayZ Standalone
0.33.114926
This build continues with small bugfixes and several engine changes. A late addition of a significant change to the server variable processing has provided us a major performance boost on the server of around 5-10 FPS. This helps with a great deal of issues and results in a much smoother game experience from players even on a smooth server. Once several more of these optimizations are made it will allow us to increase player/zombie numbers and enable loot and zombie respawning. Known Issues: Spawns: Loot is not spawning in military tents Spawns: Some structures in Svetlo currently do not spawn loot Server: Servers under load can delay actions from the client Graphics: Only 4 dynamic light sources will be rendered at one time currently Actions: Looting a dead body may make a ghost clone copy of the inventory New: Actions: chambering SKS round from pile, loading 10 rounds from pile Actions: You can uncuff other players with the hacksaw Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined" Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly Actions: Restrained players cannot use inventory or action menu Animations: Player now can take and hide rifle in crouched run Animations: SKS reload animations Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations) Crafting: FNX45 pistol can be chambered with single round Crafting: Opening cans with combat knife added Crafting: Opening cans with machete added Crafting: Painting Motorbike Helmets to Black and Green Crafting: Waterbottles and canteens now allow pouring water between them Effects: Magnum revolver ejecting shells when reloading Effects: Magnum revolver sounds - gunshots, reloading Effects: Mosin ejecting shells when cycling Effects: New Mosin sounds - gunshots, cycling, reloading Gear: Improvised courier backpack added Gear: Machete added Gear: Hard hats added in various colors Gear: Motorcycle Helmets have black visor variants Gear: Small, uncomfortable, and silly (but cute) children's school backpack Gestures: Clapping Gesture added, default F5 key Gestures: Pointing Gesture added, default F6 key Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes) Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe Server: Player spawns now cached by engine directly, increasing performance Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS) Spawns: Added Bubble goose jackets into the loot spawns Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns Spawns: Healthcare Center now spawns loot Spawns: .45acp box of 25rnds added to loot spawns Spawns: Police stations now spawn loot Systems: Hunger and Thirst slightly modified. Systems: Notifications added to UI for hydration and high energy Systems: Fractures can now occur due to melee and shot damage, not just environmental Systems: Fractures (arms/legs) now saved and loaded correctly from database Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian Zombies: Different types of Military zombies now have tougher attack values and improved durability Zombies: Engine dynamic obstacle checking (zombie, another player) Zombies: Svetlojarsk zombie spawns added Fixed: Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands Actions: Keys won't disappear after uncuffing Actions: loading ammo works for sprayed Mosin variants Actions: Read/Writing notes with paper and pen now works again Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood Actions: Actions on another player no longer have an unlimited distance (max 2 meters) Art: Bug allowing players to clip through geometry of the police station building. Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation Animations: Weapon reloading for magazine was not working properly when no magazine fitted Animations: Rifle Aimed Walk Updated, diagonal animations fixed Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters) Animations: changed animation for equipping the compass Animations: Proper animation played when taking pistol in run Animations: Changing stances is faster now both for armed and unarmed player Animations: Skinning problem with armored zombies that caused the model to warp during some animations Animations: Standing with aimed weapon now allows for higher angle of tilt/bend Animations: Mosin bolt animation after each shot updated to match hand animation Animations: Removed footstep sound from pointing animations Animations: Pointing gesticulation now possible even when holding 2 handed weapons Animations: Clapping now possible to initiate while holding 2 handed weapons Config: Berries have more nutrition now Crafting: You can no longer saw off sawed off shotgun Crafting: Can spraypaint M4 to green or black Crafting: Damage is now transferred when items are painted Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted) Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun Crafting: Spraypainting an M4 won't delete your carry handle Crafting: Guns are no longer placed on ground while being painted (if not nescessary) Crafting: You won't loose attached universal weapon flashlight after M4 painting Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity Effects: Dazed effect plays again when a player is hit/damaged/shot Effects: Some effects were not active locally when a player was restrained Effects: gunshot sound of Magnum reverted to original one Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa Fixed: Popping up texture error for beret models Gear: Spraycans won't deplete after relogging Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands Gear: Headlamp beam raised slightly Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset) Gear: Various item descriptions and notifications fixed for grammar, typos, more detail Gear: ZSh-3 Pilot helmet fixed and updated Gear: Hoxton and Dallas masks where displayed in center of character, now display on face Gear: Splint position in hand was wrong now corrected Gestures: Taunt defaults correctly to F4 key Graphics: "god rays" could cause overloaded post-processing and graphical corruption Graphics: fix of removing shining object from hand (switch off) Graphics: Roads have per pixel lights Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item Login: Respawn button now works correctly Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server Spawns: Lowered chance of Taloon and Mountain backpacks spawning Spawns: Drastically lowered chance of backpacks spawning on the construction site Spawns: Loot spawn tweaks in some civilian structures Weapons: Mosin recoil increased Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance) Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread Weapons: It is no longer possible to attach longrange scope onto SKS Weapons: M4 carry handle can now be attached to painted variants of M4 Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage Zombies: Better filter/check of attack hits directly in engine Zombies: Military zombies made tougher Hotfixed: Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity Crash: Creating item using recipe system caused serious server crash when not enough space in inventory Crash: Client crash on exit, all systems 100% reproduction System: Previous build caused overzealous starvation to occur |
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2014-02-07, 16:32
Post: #155
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RE: DayZ Standalone
Version: 0.34.115106
This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed. Known Issues: - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated - Actions: If player puts burlap sack from his head to ground his vision stays black New: - Animations: Ruger 10/22 hand pose - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...) - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit) - Gear: Configured sewing kit and its recipes - Gear: Added configuration for durable riders jacket - Gear: Added Cowboy hats to the loot spawns (multiple colors) - Gear: Added Sewing kit to the loot spawns - Gear: Added B95 and 762 speedloader to loot spawns - Gear: Added configuration for durable riders jacket - Gear: Added durable leather jacket to loot spawns - Gestures: Thumbs Up gesture added with default F7 key binding - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS) - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed: - Actions: Could not cover another players head with a burlap sack - Actions: No longer spawns clones of sack after Remove Head Cover action - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance. - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. - Animations: Pointing and clapping now works even when initiated from aimed states - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing. - Crafting: Cannot combine ruined stacked objects (such as ammo, rags) - Crafting: Cannot chamber/load magazine with ruined ammunition - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet - Crash: Game Crash when using FLUSH command - Crash: Out of bounds crash when no sounds defined - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw) - Spawns: Lowered probability of Weapon cleaning kit spawns - Systems: Healing system was double processing for blood regeneration - Systems: Notifier messages were not being cleared/reset on within-state changes - Systems: Players position was not saving on disconnect - Systems: Players could get continually stuck in a dead character during load from central server - Systems: Players would not receive any falling damage - Systems: Disconnecting dead player would delete the body after ~30 seconds - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage) - Systems: Notifier gets stuck on "stuffed" - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics) |
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2014-02-20, 00:37
Post: #156
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RE: DayZ Standalone
Going to Cherno
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2014-02-20, 01:23
(This post was last modified: 2014-02-20 01:23 by Bez.)
Post: #157
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RE: DayZ Standalone
Been playing experimental |
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2014-02-20, 19:34
Post: #158
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RE: DayZ Standalone
I'm ready!
Trying to be a bandit |
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2014-02-28, 02:38
Post: #159
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RE: DayZ Standalone
Some awesome stuff coming soon! Dev Blog by rocket:
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2014-03-07, 19:04
Post: #160
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RE: DayZ Standalone
0.37.115791
Experimental Branch ETA to Stable: Friday, 7th March 2014 at 1700GMT. Known Issues Physics: Item throwing physics is currently disabled Melee: Gestures currently do not work from two-handed melee Melee: Cannot conduct melee attack from "lowered" melee stance (press space to change stance to "raised") New Actions: Vomiting have associated sound effects Actions: Ballistic helmet variants can be painted to black and green color with spraycan Actions: Can check pulse on unconscious players Actions: Searching for berries will now add berries to your inventory Actions: Eat All now supported for consumables Actions: You can catch rain into canteen and water-bottle from inventory Animations: New Ruger 10/22 reload animations Animations: Player now can sit with gun/weapon Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone. Environment: New rock textures Food: Sambucus berry item added Food: Canina berry item added Gear: added black and UN ballistic helmet variants Gear: can opener can be used as melee weapon Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks Gear: Farming hoe configured and spawns Gear: M4 attachment green variants added Graphics: Adding lights to currently rendered scene changed Graphics: Lighting from objects now is rendered during daytime also Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...) Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly Map: Olsha has been updated Map: Khelm has been updated Map: New rock formations outside Svetlo have been created Map: New Orthodox Chapel has been created Map: Police Stations & Medical Centers have been placed across the map Map: New villages surrounding Svetlo Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions) Weather: Rain, Clouds, Wind, calculated on server and distributed to clients Weather: Rain now causes items and player to become wet Zombies: Simple respawn mechanic implemented for zombies, pending more robust method Fixed Actions: Added 'inUseItem' back to action on target function Actions: Proper nutritional value will be added when eating near empty food Actions: Berry picking script messages to player improved. Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation Actions: Edited player messages in force drink action and fixing broken limbs Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action Animations: Bandage and eating pills animation glitch fixed. Gear: Added color variants of ballistic helmets into loot spawns Gear: Even lower chance of backpacks spawning on construction sites Graphics: SSAO in options saved Graphics: Rain effect settings changed Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex) Graphics: Spot light culling fixed Graphics: Fix of terrain intersections Graphics: Fix of geometry trace for flares Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings Login: Failure during new character creation could cause player to get stuck as unconscious Map: Optimizations for Svetlo performance Map: Forests surrounding Svetlo bugfixes Medical: Would never actually die from zero health or blood due to medical conditions Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low Medical: Defibrillator used for restarting the heart of players who have a heart attack Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack) Medical: Melee damage application system changed to better balance Medical: Chance of bleeding from fists reduced significantly Medical: Disconnected players avatars did not take shock or blood damage Medical: Falling from height while sprinting did not kill player when it should have Medical: Player could vault with broken legs Network: Dropped items appeared only after a delay (now instant) Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete) Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server Structures: Changed inheritance of barrier structures (due to errors in logs) Weapons: Long-range scope reticle properly centered Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change) |
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