Rockingham / S3
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2016-01-26, 19:49
Post: #101
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RE: Rockingham / S3 | |||||||
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2016-01-26, 21:47
(This post was last modified: 2016-01-26 21:47 by Roba.)
Post: #102
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RE: Rockingham / S3
Was browsing and saw something that lights up hope?
Scawen Wrote:The solution is simple to code. |
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2016-01-27, 17:36
(This post was last modified: 2016-01-27 17:38 by Borja.)
Post: #103
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RE: Rockingham / S3
Scawen;1902187 Wrote:Test Patch K9 - Another Rockingham update with fixes for the reported bugs. K9 can be downloaded Is good to see that them atleast are working on updates |
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2016-02-12, 06:38
(This post was last modified: 2016-02-12 06:40 by Borja.)
Post: #104
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RE: Rockingham / S3
Scawen;1903328 Wrote:0.6K23 is now available in the first post : https://www.lfs.net/forum/thread/88821 |
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2016-02-12, 09:12
(This post was last modified: 2016-02-12 09:12 by GT4tube.)
Post: #105
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RE: Rockingham / S3 | |||||||
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2016-02-12, 10:46
(This post was last modified: 2016-02-12 10:47 by Nathan.)
Post: #106
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RE: Rockingham / S3
"After Thursday's Test Patch, the plan is to do a full release on Saturday."
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2016-02-12, 11:22
(This post was last modified: 2016-02-12 11:47 by Borja.)
Post: #107
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RE: Rockingham / S3
(2016-02-12 10:46)Nathan Wrote: "After Thursday's Test Patch, the plan is to do a full release on Saturday." Well , not sure if something new will come. With that,imo, what he wants to say its that now we are on TEST version and then in Sunday we will have the official version. I dont understand and havent got the chance for test it till this afternoon, but someone knows if new lights can be controled by time? Its for add them to our servers for add realistic feel like in a city.. |
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2016-02-12, 11:32
Post: #108
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RE: Rockingham / S3
Scawen;1903328 Wrote:0.6K23 is now available in the first post : https://www.lfs.net/forum/thread/88821 Just be careful updating, not sure how many people noticed this. |
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2016-02-12, 13:31
(This post was last modified: 2016-02-12 13:32 by Borja.)
Post: #109
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RE: Rockingham / S3
Spoiler (Click to View) Just for my last post (video wasnt record by me): |
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2016-02-12, 14:15
Post: #110
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RE: Rockingham / S3
So TC can now do actual junctions with traffic lights?
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2016-02-12, 14:36
Post: #111
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RE: Rockingham / S3
Yay, redlight-traps
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2016-02-12, 15:41
Post: #112
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RE: Rockingham / S3
Finally!
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2016-02-12, 16:24
Post: #113
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RE: Rockingham / S3 | |||||||
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2016-02-12, 16:25
Post: #114
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RE: Rockingham / S3 | |||||||
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2016-02-13, 17:58
Post: #115
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RE: Rockingham / S3
0.6M is out
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2016-02-13, 18:06
(This post was last modified: 2016-02-13 19:50 by Borja.)
Post: #116
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RE: Rockingham / S3
https://www.lfs.net/patch-6m
There you can check the changes/download links FIXED There is not multiplayer servers! (2016-02-12 16:25)Bez Wrote:(2016-02-12 16:24)Olli Wrote:(2016-02-12 14:15)KooKoo Wrote: So TC can now do actual junctions with traffic lights? Well , there is no hurry Im sure that this pair of guys can do really good work with the code |
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2016-02-13, 19:04
Post: #117
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RE: Rockingham / S3 | |||||||
2016-02-13, 19:24
Post: #118
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RE: Rockingham / S3
I hope that in future [TC] Servers could get some roleplay done with this (the lights) new feature.
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2016-02-13, 21:02
Post: #119
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RE: Rockingham / S3
why no 0.6L ? L rip.
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2016-02-13, 21:06
Post: #120
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RE: Rockingham / S3
Like the 0.6i, it can be confusing, like 0.6L can be written 0.6l and be confused by 0.6I.
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