2017-01-11, 06:45
2017-01-11, 07:45
(2017-01-11 06:45)Chuck Wrote: [ -> ]Would like to know what was before that conversation.
Simply a guy who has totally no knowledge of what he's talking about and tries to be a smartass on the forums. He's been talking crap the last week, registered to the forums, has 36 posts and all those posts are just crap. Only by that we already know how serious he is.
http://www.assettocorsa.net/forum/index....ost-820064
2017-01-11, 08:09
https://pretendracecars.files.wordpress....-help1.jpg
Overall (including the other pics), 10/10 attitude
Overall (including the other pics), 10/10 attitude
2017-01-11, 13:14
Last time i will buy one of his games
And to be fair ive always throught AC does handle weirdly
And to be fair ive always throught AC does handle weirdly
2017-01-11, 13:36
Good to see the professionalism going on over there. Oh wait.
2017-01-11, 14:08
(2017-01-11 13:14)Nathan Wrote: [ -> ]And to be fair ive always throught AC does handle weirdly
Indeed. Their physics system is simply not present. All there is are some functions that, at best, imitate the looks of a moving car. With the result that many all cars handle weirdly and some are downright not drive-able.
Even the, relatively simple, arcade racing game "Sports Car GT" (from 1999!) offered way better handling.
2017-01-11, 14:43
(2017-01-11 14:08)Chuck Wrote: [ -> ]I cant quite put my finger on whats wrong with it.. it just doesnt mimic a proper driving experience..(2017-01-11 13:14)Nathan Wrote: [ -> ]And to be fair ive always throught AC does handle weirdly
Indeed. Their physics system is simply not present. All there is are some functions that, at best, imitate the looks of a moving car. With the result that many all cars handle weirdly and some are downright not drive-able.
Even the, relatively simple, arcade racing game "Sports Car GT" (from 1999!) offered way better handling.
2017-01-11, 14:50
(2017-01-11 07:45)Frozen Wrote: [ -> ]"Simply a guy who has totally no knowledge of what he's talking"
Aye okay
Also drove a few seasons of Formula Ford among other things.
Here is a video testing his new tires, the front end actually behaves like a car now.
2017-01-11, 15:36
(2017-01-11 08:09)BP Wrote: [ -> ]https://pretendracecars.files.wordpress....-help1.jpg
Overall (including the other pics), 10/10 attitude
What he said was really bad, i don't really like Pretend Race Cars either but i wouldn't go around insulting them if i was a Game Dev that they criticised.
Stefano is the only guy that i have seen being a *Removed* on the dev team, the rest that i have seen, seem fine.
2017-01-11, 16:58
(2017-01-11 14:50)Sam Wrote: [ -> ](2017-01-11 07:45)Frozen Wrote: [ -> ]"Simply a guy who has totally no knowledge of what he's talking"
Aye okay
...
Well, he might be a good driver and maybe even the rest of his story is true. But it still doesn't make him a good programmer or a good engineer, for that matter.
Racing games are not made by actual racers, like space games are not made by astronauts and killer games are not made by killers. One exception is X-Plane though
From what a read so far is, all he did was constantly moaning that his actual car does not drive like in the game, so what, deal with it. Maybe he overdone that nagging at Kunos until he got fed up.
No excuse for Kunos though. His behaviour is just inappropriate, unprofessional and also irresponsible. As a boss of a company he must also think of his employees and such behaviour is certainly harmful for the company. Who knows if Porsche would have ever agreed to give out the licenses for their vehicles if their contracting party acts like that in the public.
2017-01-11, 17:18
That argument falls apart when Assetto Corsa its self doesn't take play in every single joint etc into account. I'd much rather have a sim built on feeling rather than purely numbers and as you have already said AC doesn't feel right despite being built by someone who is a "good programmer" and has built it purely by numbers and not through any kind of feel, now I am not saying what they have built so far is bad, but when you have many professional drivers including Alx Danielsson saying that it doesn't feel right maybe its time to listen.
A good example of a developer who happily admits mistakes and who the AC devs should follow is Niels Heusinkveld, the guy behind Automobalista, who also happens to have worked a lot with Fredrik on mods in the past so I would not be surprised if he has far more knowledge than you think about programming.
A good example of a developer who happily admits mistakes and who the AC devs should follow is Niels Heusinkveld, the guy behind Automobalista, who also happens to have worked a lot with Fredrik on mods in the past so I would not be surprised if he has far more knowledge than you think about programming.
2017-01-11, 17:54
lfs is based on made up.tyre slip graphs.. and it feels awesome.. I've yet to find a game that feels as good as lfs
the dev sounds like he's a bit of a elitist but I think he's a bit of a arse anyway judging by his posts.
the fredrick gent has put time.and effort into furthering ACC and it was just dismissed like nothing
the dev sounds like he's a bit of a elitist but I think he's a bit of a arse anyway judging by his posts.
the fredrick gent has put time.and effort into furthering ACC and it was just dismissed like nothing
2017-02-13, 16:01
2017-02-13, 16:36
I agree. Funny to drive too, and that sound is so waow
2017-02-13, 20:37
Gorgeous pics Ras.
You will end up with something subjective and personal, it may feel right to some but odd to others. You will basicly end up where you started.
You have to to create something objective based on data and algorithms that try to replicate/simulate a realistic experience. That way you can compare real data with your simulation to determine wether or not it is realistic or not. While there have been a lot of advances in the last years, it will still just be a simulation of the real thing and may never feel right to some.
May that be due to the limitations of technology, the fact that we are still sitting still infront of a computer or our ignorant expectations of realism.
(2017-01-11 17:18)Sam Wrote: [ -> ]I'd much rather have a sim built on feeling rather than purely numbers and as you have already said AC doesn't feel right despite being built by someone who is a "good programmer" and has built it purely by numbers and not through any kind of feel, now I am not saying what they have built so far is bad, but when you have many professional drivers including Alx Danielsson saying that it doesn't feel right maybe its time to listen.
You will end up with something subjective and personal, it may feel right to some but odd to others. You will basicly end up where you started.
You have to to create something objective based on data and algorithms that try to replicate/simulate a realistic experience. That way you can compare real data with your simulation to determine wether or not it is realistic or not. While there have been a lot of advances in the last years, it will still just be a simulation of the real thing and may never feel right to some.
May that be due to the limitations of technology, the fact that we are still sitting still infront of a computer or our ignorant expectations of realism.
2017-02-14, 15:13
V 1.12
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
---------------------------------
Changelog v1.12
1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
Featuring all-new FREE bonus content, including the Audi Sport quattro S1 E2, as well as our home made Highlands track! The perfect track doesn’t exist. That’s why we created one.
AUDI QUATTRO S1 E2
Introduced back in 1984, the Audi Sport quattro S1 E2 revolutionized rallying. Just like the other manufacturers, Audi used the lenient homologation requirements to create a new rally car. All the car maker needed for homologation was a production run of a mere 200 cars.
Blomqvist's spectacular, sideways driving style suited the Sport quattro perfectly. By flicking the tail out, the Swede overcame the natural understeer of the nose-heavy Audi. He won five of the twelve rounds and was crowned the 1984 World Champion. Mikkola and Roehrl also won a round, which was enough to clinch the constructor's trophy.
HIGHLANDS LAYOUTS
The perfect track doesn’t exist.
That’s why we created one.
Highlands - The original layout, 8152 meters long, filled with fast flowing path with curves and several jumps.
Highlands Long - An extension of the original layout, 12191 meters long and has all the characteristics of the original layout. This layout features some slower curves, a fast series of left and right turns, after a passage between rocks and the distinctive 3km long "Cabhag straight"
Highlands Drift - A configuration born to create long powerslides with supercars and hypercars. At 5167 meters long, this layout features long, flat and smooth curves, perfect for holding a constant power slide. The "tower lùb", guards the surroundings at the top of the hill.
Highlands Short - The shortest configuration, only 1714 meters, but based entirely inside the city. Incredibly intense and requires the concentration of a pro.
All four layouts share the same starting positions and pit lane, as well as the first corner and final 2 corners.
FIXES INCLUDE
* Improved and updated V10 tyre model for all cars available
* Improved and updated cars handling and chassis balance and inertia for all cars available
* Brake fade for all vintage cars
* Improved tyre wear and tyre graining algorithms taking more into account the load operation for each tyre.
* General bug fixes and corrections and improvements all around.
* Fanatec Leds and display now supported
---------------------------------
Changelog v1.12
1.12
- WARNING: this update resets assetto_corsa.ini, we advise to check values for gyro, free camera etc
- New Audi Sport quattro S1 E2 group B rally car
- New Highlands track in four layouts
- Removed on screen Fuel Indicator for cars except the player's one
- Fixed Setup Tab sorting
- Added online Timed Races (with and without additional lap)
- Added online ResultScreen time
- Tweaked all the system apps regarding Timed Races
- Fixed online pit crew locations
- Added pressure meter color on Tire App (based on compound ideal pressure)
- Updated minimum pressures and optimum pressures for various cars
- New v10 tyre wear algorithms more sensitive to load for all cars
- Graining is now reducing when driving in good temperature conditions
- New and updated V10 street, semislick, vintage, and race slicks tyres for all cars. A total of 151 cars updated.
- Updates for cars that already had V10 tyres as well.
- Updated chassis balance and inertias for all 151 available cars.
- Updated engine coast braking for street cars
- Updated antiroll bars for Porsche 911 GT3 Cup car as per suggestion of Porsche that asymmetrical antiroll bar settings are not advised, so now settings are back to 7 in setup screen.
- Updated rear wing aero for Porsche 911 GT3 Cup to allow for lower rear wing at high speed tracks like Monza
- Added rear vertical fin for Lotus 98T
- Updated Brake temp for
Shelby Cobra
Lamborghini Miura
Alfa Romeo GTA
Abarth 595
Ford Escort RS
Ford GT40
Lotus 25
Lotus 49
Maserati 250F 6C and 12C
Lotus 72D
Ferrari 312T
Ferrari F40
- Fixed penalty detection
- Online cut reporting (Throttle Cut disabling)
- Added acServerManager 1.12.0
- Added timed race management
- Added result screen management
- Track with 2 pits are allowed
- Added option for online cut reporting (with Throttle Cut disabling)
- Pitstop: Suspension repair will automatically fix body too
- Added Tyre compound on race_out.json and server result
- Fixed Gt3 AI crashing at Nordschleife
- Added DigitalLed Tyre lock/slip script
- implemented in the latest Porsche racing cars, GT3 Cup, GT3 R and 919 Hybrid 2016
- Added Decimals to DigitalItem Fuel script
- Added local velocity to Shared Memory
- FF_SKIP_STEPS now defaults to 0. Wheels with problematic FF can have it set back to 1 if necessary
- Added new
[FF_SKIP_STEPS]
VALUE=0
optional parameter in controls.ini
- Added Fanatec leds support (system/cfg/fanatec.ini)
- Added Pitstop to Qualify session
- Tweaked confusing "Drive through penalty" message
- Fixed Pitstop times for Porsche race cars
- Tweaked M4 Akrapovic engine volume
- Fixed Porsche 911 GT3 RS coast volume
2017-02-14, 15:43
The new track is quite fun.
2017-02-14, 16:26
New update is good, some of the sounds that the Audi makes are mental. The track is fun as well, but to be realistic for a Scottish road it needs more potholes and cars doing way under the speed limit that you get stuck behind and can't overtake. Although I'm not sure why they need so many welcome to Scotland signs haha.
2017-02-15, 04:50
I just played this game for the first time. I have to say the physics just aren't there. I can't explain it. It's the opposite effect of LFS. When you brake or apply throttle at different points in the corner the default reaction is ridiculous oversteer. But it's not predictable. Even after 5 hours of playing I couldn't set two lap times within 2 seconds of each other. Yet after 3 laps on a real track I was within .3 of a second. Idk. It's trying to hard. It's also not very fun. The sounds and visuals are ok but by modern standards are meh. Forza needs to hire the AC staff and coders for physics then use Forza graphics. All the hype and I just was totally let down. The setup customization is also very over-technical. You shouldn't have to design a set to just drive a car.
2017-02-16, 22:51
Had this replay sat around for a while now, Nürburgring BTG in the GT86 with a time of 8:02.258.