2014-09-27, 16:07
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2014-09-27, 16:17
Its interesting that of all people who play lfs, he cares about the 2 or 3 who actually own such 3d goggles.
2014-09-27, 16:22
I bet he own them himself and therefore found it interesting to play with it, clearly forgetting that maybe 2 or 3 others actually have a pair too (and thereby care about it)
2014-09-27, 16:29
What frightens me a bit is that if Scawens feeds his motivation barely by the 3D goggles, all efforts in making LFS updates may cease again, once he lost interest in that gadget.
2014-09-27, 17:03
(2014-09-27 16:29)Chuck Wrote: [ -> ]What frightens me a bit is that if Scawens feeds his motivation barely by the 3D goggles, all efforts in making LFS updates may cease again, once he lost interest in that gadget.
From what i have heard his early rift testpatch was accepted quite well within the OR community and got him a few extra sales.
2014-09-27, 17:17
I look at it like this: Real updates with real content are never going to happen, but people will stick with the game as long as they enjoy it. Seriously, they're not even mentioning the *Removed* Scirocco anymore, despite being delayed by years.
2014-09-28, 06:00
Spoiler (Click to View)
LFS Newsletter - New Version : 0.6G
Hello adseybear,
You can now download a new update of Live for Speed with graphical improvements and support for the Oculus Rift DK2.
The main visual improvement is related to objects with transparency, such as trees and railings. In most cases we have been able to improve their appearance a lot by using a new drawing style.
We are also drawing the cars using a more efficient method which helps keep the frame rate high, specially when there are a lot of cars visible.
The Oculus Rift support has been well tested and received a lot of support from people who have been able to try the new DK2 headset. It is a lot of fun being able to look around the cockpit of your car or the world you are in just as you would in real life. The sense of scale is something to be experienced!
Read more about the patch and how to get it on the 0.6G information page.
Eric, our artist, has been continuing work on the new Westhill track that we announced in June. After the Oculus Rift DK2 was released, our programmer Scawen ended up spending many weeks supporting it, causing a delay with the Westhill update. This gave Eric more time to work on the scenery to a higher level of detail and he has made the access roads driveable. It's a lot of fun driving around the whole track area, in an open configuration, when you have some time off from racing and feel like exploring a bit. Scawen can now focus on optimisations and other programming support for the Westhill track. We estimate a few weeks until release.
You can see some screenshots (from June) of the new track on our screenshots page.
- LFS Developers
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2014-09-28, 08:22
Fgs we just want Westhill now.
2014-09-28, 08:25
Posted yesterday:
Yes, that is all well and good until something else comes up, lol.
Pretty sure that's what was being said back in June?
Scawen Wrote:We estimate a few weeks until release [Westhill].
Yes, that is all well and good until something else comes up, lol.
Pretty sure that's what was being said back in June?
2014-09-28, 09:19
Exactly BP.
2014-09-28, 09:23
The new version that came, actually helped my FPS, i got around 24-25 FPS at fernbay on two screens on 6F, and now i have around 30-45 fps.
Oh yeah.
Oh yeah.
2014-09-28, 09:41
Does the new version still make car skins lowres?
2014-09-28, 09:45
(2014-09-28 08:25)BoyPower Wrote: [ -> ]Posted yesterday:
Scawen Wrote:We estimate a few weeks until release [Westhill].
Yes, that is all well and good until something else comes up, lol.
Pretty sure that's what was being said back in June?
Ey you never know this statement could be the one! Or continue to be one of the biggest gaming putoffs ever Aha.
2014-09-28, 10:17
(2014-09-28 09:41)Bez Wrote: [ -> ]Does the new version still make car skins lowres?
Answer to my own question: Yes
At a certain distance skins become low res even if you have paid for highres skins.
Also numberplate become unreadable at a certain distance, they get blurred out.
And the update broke my FZ5 interior textures..
2014-09-28, 10:17
I'm automatically reading "a few weeks" as "some months until next progress report".
2014-09-28, 10:32
Bez, looks like someone has turned your AC to freeze!!!
2014-09-28, 10:40
(2014-09-28 09:41)Bez Wrote: [ -> ]And the update broke my FZ5 interior textures..So i'm not the only one having the same problem.
2014-09-28, 11:31
I'm having problems with hay bales that are black :c
2014-09-28, 12:35
(2014-09-28 09:41)Bez Wrote: [ -> ]Does the new version still make car skins lowres?They're not low res, the bug is that AF isn't being applied to skins.
(2014-09-28 10:17)Bez Wrote: [ -> ]And the update broke my FZ5 interior textures..Non-square/non-power of 2 skins are no longer supported (and weren't officially in the first place). You'll have to resize them then they should work fine. This one is a DX/hardware limitation afaik
2014-09-28, 12:39
(2014-09-28 12:35)Elmo Wrote: [ -> ](2014-09-28 09:41)Bez Wrote: [ -> ]Does the new version still make car skins lowres?They're not low res, the bug is that AF isn't being applied to skins.
Way ahead of you: https://www.lfs.net/forum/thread/86567