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Quote:Changes from 0.6R17 to 0.6R18 :

Interface :
Text message dialog now has variable width
A progress message is now displayed while converting textures
More updated translations - Thank you translators!

Layout editor :
FIX : Heading slider was not available in marshall mode
FIX : Top right and bottom right buttons sometimes overlapped

InSim :
New value PMO_MOVE_MODIFY sent in IS_AXM when adjusting objects


Changes from 0.6R16 to 0.6R17 :

InSim :
New submode values added for IS_CIM modes CIM_NORMAL and CIM_GARAGE
FIX : IS_CIM was not output on local LFS while connected to a host

Layout editor :
Updated translations - Thank you translators!
Start R7 to R19 ONLY ONE MONTH............ just editor layout improved..

Sad
LFS R19 Patch Wrote:R19 :

Layout editor :
Undo (CTRL+Z) and redo (CTRL+Y) functions now included

Interface :
Improved readability of the text for the /cp command

InSim :
Fixed an inaccuracy in the reporting of objects being deleted

https://www.lfs.net/forum/thread/92067
New Version 0.6T Wrote:Changes from 0.6R to 0.6T :
Multiplayer:

FZR driving through Blackwood estate More robust method for connecting to the master server
More informative error report for "Unknown file transfer error"
FIX: Skin downloading now works with the protected website
Layout editor:
New layout editor instructions: docs\Autocross.txt
New cut / copy / paste system using standard keyboard shortcuts
COPY (CTRL+C) toggles between real selection and copied selection
Place objects (O) key is equivalent to PASTE followed by COPY
Move objects (M) key is equivalent to CUT followed by PASTE
UNDO (CTRL+Z) and REDO (CTRL+Y) functions are now included
A green or yellow outline is drawn around the selected objects
ALT key can be used to temporarily hide selected object outlines
Original objects are shown with a grey outline after COPY pressed
Editor buttons and keys affect real or copied selection - not both
PGUP / PGDN can now be used to adjust Z value of selected objects
C key now clears selected object type as well as selected objects
It is now possible to set marshall circles to have zero diameter
Objects and marshall circles can now be selected at the same time
Multiple object rectangle select CTRL+drag with left mouse button
Start position / checkpoints / finish line now in control section
You can hold SHIFT to keep objects selected when exiting edit mode

FZR driving through Blackwood estate Graphics:

Slight reduction in some excessively bright driver models
RAW files are no longer used and skies now use DDS textures
Existing RAW files are converted the first time LFS is started
Removed option to view sky in 16-bit colour

Interface:

New URL for skin uploads lfs.net/skins
Text message dialog now has variable width
Clip mouse to screen is now CTRL+M as CTRL+C is used for copy
Command /axsel to copy layout editor selection text to clipboard
Most translations updated. Thank you translators!

Free view camera position text command:

Type /cp to copy a text camera position to the clipboard
The resulting text can be saved in a text file, forum, etc. or into
another instance of Live for Speed to reproduce the camera position

Blackwood overview Commands:

Improved processing of command line to be more flexible
New command /settings=X.txt - uses X.txt instead of cfg.txt
Command /settings must be the first on command line or in file
Command /mp (join local host) can now be used on the command line

Misc:

Live for Speed can now recover from a graphics driver error
Textures are no longer reloaded when changing weather (faster)
LFS starting in borderless window mode now goes to the same monitor
New option "Display LFS logo in game" (not optional in demo mode)
English file is no longer saved when LFS starts (can be deleted)
New check for corrupted 3D models to avoid possible crash on load

VR:

New commands to skip F8 menu /vr reset_headset and /vr use_relative

InSim:

New value PMO_POSITION for IS_AXM packet to report a blank position
New packet IS_CIM reports a connection's interface / editor mode
New values PMO_SELECTION_REAL and PMO_MOVE_MODIFY for PMOFlags
New values TTC_SEL_START and TTC_SEL_STOP for IS_TTC
New value PMO_GET_Z for IS_AXM packet to report Z values
New value PMO_AVOID_CHECK for PMO_ADD_OBJECTS avoids validity check
UCID can be set in some IS_AXM packets by an external InSim program
to make the resulting packets appear as if sent by an editing admin
(PMO_ADD_OBJECTS / PMO_DEL_OBJECTS / PMO_CLEAR_ALL)


- LFS Developers
Nothin big still...
Hahahahahaha
These are just the kind of updates I've been waiting for boy gosh thanks Scawen!!
All that changelog text when in reality there's not much new Rolleyes

I do love the new feature:

New option "Display LFS logo in game" (not optional in demo mode)

Always wanted a logo that i could go into option and disable, then never touch it again.
60000 years for a 1.4mb update GG LFS
lol.......

next graphical improvement, plus (Leaked working rework tracks) next tyre phsycis and VWS..

See ya in 2020 come out New tyres and VWS.
Honestly I think 2020 is a bit ambitious.
Wonder if the VWS will be a classic by the time its released
Probably. What I find funny: The Scirocco is not a important car, which makes people think: I am going to buy this game because it has a Scirocco in it!

I am so confused as to why the devs think the car is vital to LFS.
(2018-07-07 21:06)Marty Wrote: [ -> ]Probably. What I find funny: The Scirocco is not a important car, which makes people think: I am going to buy this game because it has a Scirocco in it!

I am so confused as to why the devs think the car is vital to LFS.

Before its drivable in game it will be out of production I bet. Laugh
(2018-07-07 21:11)Brixton Wrote: [ -> ]
(2018-07-07 21:06)Marty Wrote: [ -> ]Probably. What I find funny: The Scirocco is not a important car, which makes people think: I am going to buy this game because it has a Scirocco in it!

I am so confused as to why the devs think the car is vital to LFS.

Before its drivable in game it will be out of production I bet. Laugh

It's already out of production my dude...
Well, the VWS is a huge deal here because of the hype built around it and not the car itself, at least from what I see.

I'm sure the first days everyone will be driving it and after some time it will be left alone.
Guys. The Scirocco is already out of production. Nobody would care about it on the 2nd day after its release because why would they? They would probably add the 1.4 TSI with max. 170PS which is slower than most of the middle class (FXO, RB4, XRT, LX4) and much much slower than the FZ5, RAC, LX6. Cars it could may beat would be the UF1, the XFG, and the XRG. The fact that it's a licenced real life car, won't make a huge difference. It would get forgotten in a week. And I really doubt it they would release it after 10 years. Myself, I dont really care about the Volkswagen. Better option in my opinion would be to add some kind of customization to the existing cars, better details to the existing cars, a new more professional menu. We dont need graphics, we need content.. dont forget its my opinion and I wont argue with anyone.
I'm just clinging onto the hope that secretly they've been working on hundreds of new drivable cars and many more tracks than there is now, I mean that's what you'd expect after working on a game for such a long period of time.
Me too, but no chance when the developers look like this:
Any update is a good update I suppose.
You'd think they'd get a haircut with all the money atleast..
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