(2017-01-24 20:29)Asas Wrote: [ -> ]Looks nice and all, except when we(COPs) start chasing noobs.. This will be a nightmare just like Westhill is.
It's just going to become a new era of copping
One that actually will require quite a bit of skill and dedication to do properly. A new challenge, which will likely encourage new people as well.
A lot of it will come down to how we, as TC, lay this out. It's taken many years to perfect layouts for smooth and enjoyable cop gameplay, so these new updates may take some time.
You say that it feels more suited for cruising, I actually disagree. The industrial estate does not lend itself to non-stop driving. It's going to be very stop-start. The only bit that will be good for long drives is the track. At least Westhill has a lengthy ring-road, Blackwood has nothing that's comparable to that.
Jimmy, that won't happen as the map will become too big for rotation, unless they make it smaller which will be harder to see things. 2 maps together will be quite complex in my opinion.
(2017-01-26 08:33)BP Wrote: [ -> ]I'm thinking they'd have to make some optimizations to do this?
Yes, starting first by setting default spawn zones, then moving into performance, where CPU usage might go high due to work needed to make cars move smoothly in MP. (predictions etc...)
In the worst case scenario most of the netcode would have to be rewritten and in fact a lot of client side stuff optimized as well to accomodate 60 players on the server.